Astro Wars Intro
Mission Statement
Astro Wars wants to achieve:
- fair play.
- communication between players.
- social interaction between players.
- epic battles in the end.
- a game requiring strategic and diplomatic skills to win.
- easy to learn and interesting in the long run.
Astro Wars does not want to achieve:
- multis and cheaters.
- no communication.
- a big single player game where the only interaction is to compare points.
- all about the first player/alliance to win.
- a game where a single player with perfect build up skills can win with no contacts.
- difficult to learn and becomes boring.
Game Objective
Expansion of your own space empire and/or the supremacy of your own alliance by means of war, diplomacy and planet development. As you colonise further planets, so your total points will increase and your level of development and ranking will improve. The winner is the first player to reach or exceed 500 points for a total of seven days, or the first alliance to reach or exceed 360 points for a total of three days. See Countdown for more details.Time to write history!
Build, Fight, Conquer.