Development Tables

6/13/2025

All development tables

On this page you will find all relevant development tables. Starting from Player level, Population, Buildings, Science, Culture and many more.

Development

These show the non-cumulative points needed to reach that level from the previous one. See notes on how to use them.

Player Level

Lvl

Exp

Lvl

Exp

1

5

16

1425

2

27

17

1586

3

65

18

1752

4

114

19

1926

5

175

20

2106

6

245

21

2292

7

326

22

2487

8

415

23

2685

9

513

24

2892

10

621

25

3105

11

735

26

3322

12

859

27

3547

13

989

28

3778

14

1127

29

4014

15

1273

30

4257

Population

Lvl

Growth

Lvl

Growth

1

0

16

2163

2

21

17

2451

3

57

18

2757

4

111

19

3081

5

183

20

3423

6

273

21

3783

7

381

22

4161

8

507

23

4557

9

651

24

4971

10

813

25

5403

11

993

26

5853

12

1191

27

6321

13

1407

28

6807

14

1641

29

7311

15

1893

30

Building/Starbase

Lvl

PP

Lvl

PP

1

5

16

2189

2

8

17

3284

3

11

18

4926

4

17

19

7389

5

25

20

11084

6

38

21

16626

7

57

22

24939

8

85

23

37409

9

128

24

56114

10

192

25

84171

11

288

26

126256

12

432

27

189384

13

649

28

284076

14

973

29

426113

15

1460

30

639170

Science

Lvl

SP

Lvl

SP

1

29

16

3415

2

74

17

3934

3

138

18

4505

4

221

19

5131

5

325

20

5816

6

451

21

6563

7

603

22

7377

8

780

23

8261

9

986

24

9221

10

1223

25

10260

11

1492

26

11382

12

1796

27

12595

13

2138

28

13901

14

2520

29

15400

15

2945

30

16715

Culture

Lvl

Points

Lvl

Points

1

0

16

24071

2

318

17

27768

3

765

18

31835

4

1315

19

36298

5

2084

20

41179

6

2985

21

46507

7

4059

22

52310

8

5320

23

58616

9

6785

24

65456

10

8467

25

72863

11

10382

26

12

12547

27

13

14979

28

14

17697

29

15

20721

30

Combat

These show defence values of starbases; the cost of building warships at each Economy level; the time needed to make a flight at each Energy level, shown as a percentage of the time needed for the same flight at Energy level 0. See notes below.

Starbase (defence values)

Lvl

Defence

Lvl

Defence

Lvl

Defence

1

2

11

342

21

19948

2

5

12

515

22

29923

3

10

13

774

23

44887

4

16

14

1164

24

67332

5

26

15

1748

25

101001

6

42

16

2623

26

151503

7

64

17

3937

27

227257

8

99

18

5908

28

340887

9

150

19

8863

29

511332

10

227

20

13297

30

767000

Fleet (cost per ship)

Eco.

Destroyer

Cruiser

Battleship

0

30

240

600

4

29

232

580

7

28

224

560

10

27

216

540

14

26

208

520

17

25

200

500

20

24

192

480

24

23

184

460

27

22

176

440

30

21

168

420

Energy (level 0 = 100%)

Lvl

Time

Lvl

Time

Lvl

Time

1

91.00%

11

35.44%

21

13.80%

2

82.81%

12

32.23%

22

12.56%

3

75.36%

13

29.35%

23

11.43%

4

68.57%

14

26.70%

24

10.40%

5

62.40%

15

24.30%

25

9.46%

6

56.79%

16

22.11%

26

8.61%

7

51.68%

17

20.12%

27

7.84%

8

47.03%

18

18.31%

28

7.13%

9

42.79%

19

16.66%

29

6.49%

10

38.94%

20

15.16%

30

5.91%

Artifacts

Artifacts become available as a new Player Level is reached; bonuses affect different areas of development. See notes below.

Artifacts (new artifacts are only added up to Player Level 21)

Player
Level

Artifact
(10% bonus)

Player
Level

Artifact
(20% bonus)

Player
Level

Artifact
(30% bonus)

Bonus Awarded

1

Basalt Monolith 1

8

Basalt Monolith 2

15

Basalt Monolith 3

Culture

2

Astrolabe 1

9

Astrolabe 2

16

Astrolabe 3

Science

3

Celestial Prism 1

10

Celestial Prism 2

17

Celestial Prism 3

Population

4

Crystal Rod 1

11

Crystal Rod 2

18

Crystal Rod 3

Culture, Population

5

Charcoal Diamond 1

12

Charcoal Diamond 2

19

Charcoal Diamond 3

Production

6

Memory Jar 1

13

Memory Jar 2

20

Memory Jar 3

Science, Production

7

Heart of Rana 1

14

Heart of Rana 2

21

Heart of Rana 3

Culture, Population,
Science, Production

Notes

  • The values shown in the tables above and those displayed in the game screens are rounded. In the game database they are more precise. This means there may be a small difference between what is given in these tables and the actual amount used or required in the game.
  • Development - the points shown against each level, are those needed to achieve that level from the level immediately preceding it, and are non-cumulative. Example: in Player Level, to reach level 1 from level 0 requires 5 points, to reach level 2 from level 1 needs 27 points, etc. So to develop from level 0 to level 2 would be 5 + 27 = 32 points.
  • Combat (Energy) - the reduction at each level is calculated as 9% of the value for the previous level, and expressed as a percentage of the time needed to make the same flight at energy level 0. Example: a flight at energy level 1 requires 91% of the time at level 0 (100% - 9%), at level 2 it requires 82.81% of the time at level 0 (91% - 9%), etc.
  • Artifacts - each new Player Level adds the next artifact to a cumulative list, and they can be bought or sold in any combination or quantity. Only one artifact at a time can be activated to give a bonus, and this is selected using the Artifact link at the bottom of the Trade Screen.
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